Augmented Reality using a webcam and laptop

I’ve long been jealous of those mobile smartphone types with their fancy embedded cameras and their Junaio, Layar and Aurasma apps. With my iPod Touch 2G I can get the apps but not the content and the closest I can get to mobile augmented reality is to watch cool videos on YouTube as I walk, or stick post-its to my headphones and play pretend…

[youtube http://www.youtube.com/watch?v=z2ino2hwg8M?rel=0&w=560&h=349]

I set myself a summer holiday target to find out more about Augmented Reality and to try and get it working on a laptop. I knew it was possible but Google searches tended to get bogged down with iOS or Android apps. However this evening I stumbled upon a web-based service called EZFlar. This site allows you to link an image, 3D model, movie, text or hyperlink to one of five fixed marker images extremely quickly (not too sure how it handles recalling the generated AR projects though – here’s a link to what should be an image of Bloom’s Taxonomy…), however this blog briefly discusses how to extend this by downloading the EZFlar program to your own machine and indulging in a bit of Flash ActionScript coding. Definitely something I’m going to try out!

I also put a tweet out asking for help in finding laptop-friendly AR applications. I had two responses, both suggesting http://www.arsights.com which uses Google Earth 3D models and a fixed marker image. It was really quick and easy to get started and I can see this being used with classes for quick and easy demonstrations of Augmented Reality. There’s a suggestion that you can use Google Sketchup to create your own 3D models and then submit links to the ARSights warehouse but I haven’t investigated it as I haven’t used Sketchup before.

So what could these applications be used for in my classroom?

  • a multimedia treasure hunt using EZFlar to store videos / clues to keep the game going
  • a fun way to display pupil work by pinning printed AR markers on the walls rather than a black and white print out of their graphic work / animation / movie
  • a method of allowing pupils to explore digital representations of computer hardware which is too expensive to buy or too fragile to hand out
  • a fantastic way of starting group tasks by using embedded audio / video on an AR-ready placemat in the middle of the group. Scanned by a webcam or mobile device, this could engage all types of learners as well as offering differentiation in the ability to replay these movies on demand (or offer extra AR markers if required)
I want to finish this blog post with a few videos I saw on YouTube. 110 Stories is an augmented reality app proposal currently attempting to get Kickstarter funding. I thought it was a great use of AR – I hope you do too.

[youtube http://www.youtube.com/watch?v=mZY-BpEB0lg&w=560&h=349]

[youtube http://www.youtube.com/watch?v=naTI1Nyq014?rel=0&w=560&h=349]

Ian

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