STEAM

Augmented Reality CodeBug programming Raspberry Pi self-reflection STEAM This Is My Classroom

Constructing my hackable classroom – Part 1 #ThisIsMyClassroom

//embedr.flickr.com/assets/client-code.js In late 2015 I had the opportunity to sit down and design a classroom environment suited to Computer Science students. After surveying my students and getting lots of ideas (including one which resembled a living-room with C shaped sofa – tempting, I’ll admit) for what they consider would be their optimal learning environment I […]

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STEAM Student Engagement This Is My Classroom

Social media generated art in Python #ThisIsMyClassroom #Programming #STEAM

For the third blog post on this topic I wanted to use Python to generate different pieces of art without relying entirely on the random function. I decided to use the tweepy library, mainly because I had already used it to post content to Twitter but had never investigated how it could be used to […]

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STEAM Student Engagement This Is My Classroom

SOUND GENERATED ART IN PYTHON #THISISMYCLASSROOM #PROGRAMMING #STEAM

I had a lot of fun experimenting with the subroutines and Python Turtle methods yesterday but wanted to push it a little further and find out if I could make use of a new Python library to help create automated art. Somehow I’ve never built a program that utilises and analyses audio before, so challenged […]

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STEAM Student Engagement This Is My Classroom

Computer Generated Art #thisismyclassroom #programming #steam

I wanted to create a task that allowed students to create a computer program in Python that would automatically create its own artwork but be customisable so that each student could experiment and personalise their own program to their tastes. It’s a rough Python 3 program using the Turtle library and an array of Turtles […]

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CodeBug CPD Development digital literacy STEAM Student Engagement This Is My Classroom

Using CodeBug tethered via USB on a MacBook

It has been a few weeks since our CodeBugs arrived here in Milan and after playing around with some of the sample programs and thinking about their features I have decided to use these with next session’s Year 10 students as an introduction to the iGCSE Computer Science course in September. While they worked really […]

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STEAM Student Engagement

#STEM club were mesmerised by the @raspberry_pi @CambridgeJam EduKit 2 this afternoon

The High School STEM club have been meeting since early October. To begin with we built the Kano kits. This was an easy, but impressive starting task which allowed students with little to no experience in computer hardware to create their own microcomputer. I was always keen to show the students how to create simple […]

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CPD STEAM Student Engagement

Investigating Arduino #Gemma – Adapting Blink code to control 2 LEDs #STEAM

[youtube https://www.youtube.com/watch?v=NRV98zS3tfs?rel=0&w=420&h=315] After a reader suggestion (thanks Kathleen!) I’ve also included the adapted blink code below and on my GitHub: https://create.arduino.cc/editor/familysimpson/5d942b51-3b84-48b7-9c92-b9aeb9fd9734/preview?embed

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CPD STEAM Student Engagement

Getting started with Arduino #Gemma #STEAM

Tonight I found time to finally open the Arduino Gemma that arrived just before the October break. It comes with no instructions, but Adafruit have plenty of guides on their website. However depending on where you start, you may waste a bit of time. More on that below. The first guide I read told me […]

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Raspberry Pi STEAM Student Engagement This Is My Classroom

Full STEAM ahead!

It’s late. I’ll not apologise for that title. After rediscovering the missing Raspberry Pi SD cards (lets put their reappearance down to pixies) I was back on track to start the STEAM club in my High School today. My colleague had already successfully started his club with younger students a few weeks before and the […]

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