coding

STEAM Student Engagement This Is My Classroom

Social media generated art in Python #ThisIsMyClassroom #Programming #STEAM

For the third blog post on this topic I wanted to use Python to generate different pieces of art without relying entirely on the random function. I decided to use the tweepy library, mainly because I had already used it to post content to Twitter but had never investigated how it could be used to […]

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STEAM Student Engagement This Is My Classroom

SOUND GENERATED ART IN PYTHON #THISISMYCLASSROOM #PROGRAMMING #STEAM

I had a lot of fun experimenting with the subroutines and Python Turtle methods yesterday but wanted to push it a little further and find out if I could make use of a new Python library to help create automated art. Somehow I’ve never built a program that utilises and analyses audio before, so challenged […]

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STEAM Student Engagement This Is My Classroom

Computer Generated Art #thisismyclassroom #programming #steam

I wanted to create a task that allowed students to create a computer program in Python that would automatically create its own artwork but be customisable so that each student could experiment and personalise their own program to their tastes. It’s a rough Python 3 program using the Turtle library and an array of Turtles […]

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Digital Citizenship Social Media Student Engagement

Hour of Code Around the World (Event) #edchat #ukedchat #aussieED

After some discussion with a friend and former colleague (and some thinking over a few coffees) I was inspired to post a short tweet yesterday: My aim is to get a small number of schools involved in a Google Hangout on Friday 11th December, code together and learn a little about how Computer Science is […]

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#RGCdevicetrial CPD ICT for Learning Mobile Learning Student Engagement Teacher Training + Support web 2.0

Programming on an iPad #compSci #RGCdevicetrial

At the start of the #RGCdevicetrial I was very cynical about the effectiveness of iPads in education. I did not think they were suitable for use in secondary school classrooms. I saw them as content consumption devices, tailored for personal use only, and an expensive gimmick destined to gather dust in a department store cupboard […]

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